package erfgame.core.world.terrain;

import erfgame.core.word.Adjective;
import erfgame.core.word.Noun;

public class TerrainMaterialType extends MaterialType {
	private static final long serialVersionUID = 0;
	
	// TODO this should have more stuff in it, like
	// fertility
	// type (sedimentary, metamorphic, granules, etc...)
	private int erodibility;
	private int tensileStrength;

	public TerrainMaterialType( int id, Noun name, Adjective descriptor, int atomicWeight, int erodibility, int tensileStrength ) {
		super( id, name, descriptor, atomicWeight );
		this.erodibility = erodibility;
		this.tensileStrength = tensileStrength;
	}

	public int getErodibility() {
		return erodibility;
	}

	public int getTensileStrength() {
		return tensileStrength;
	}
}
